Apple denies using YouTube content to train Apple Intelligence

Apple has denied using an unethically collected dataset from EleutherAI to train its flagship artificial intelligence (AI) product, Apple Intelligence. However, they state they have used the dataset for another AI model.
After it was revealed this week that a company called EleutherAI used a dataset containing hundreds of thousands of YouTube video captions to create a dataset to aid in AI training, Apple spoke to Apple Insider, denying that EleutherAI’s ‘Pile’ was used to train Apple Intelligence.
However, they confirmed that ‘the Pile’ was used when developing the open-source OpenELM models released earlier this year.
What is EleutherAI’s ‘the Pile’?
EleutherAI is a non-profit organization that wants to make AI research and development more accessible to companies outside of the huge tech firms we see primarily working on huge AI models like OpenAI.
One of the ways they do this is by providing training datasets for large language models and other AI applications. However, instead of paying licensing fees to access data, or entering into partnerships to use data from sources, EleutherAI scrapes the web to obtain its data. This includes the captions from over 170,000 YouTube videos.
‘The Pile’ is the result of this – a huge corpus of unethically sourced training data is intended to lower the barrier to entry for smaller firms to enter the AI market. However, larger companies have also made use of the dataset.
What is Apple’s OpenELM?
Although they did not use ‘the Pile’ to train Apple Intelligence (and claim Apple Intelligence models were trained “on licensed data, including data selected to enhance specific features, as well as publicly available data collected by our web crawler,”) Apple has admitted to using it to develop their OpenELM models.
Apple released OpenELM in April. It was created for research purposes and is not used to power any of Apple Intelligence’s functions or features. Apple has told 9to5Mac that they have no plans to expand on OpenELM or release any further versions of the tool.
Featured image credit: Apple
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No Man’s Sky: How to use Photo Mode in the new Worlds update

With the new Worlds Part 1 update for No Man’s Sky, this beautiful space sim just got even more lovely to look at. NMS has always been able to generate great screenshots for your PC wallpapers, or even just to share around, but now, with all the improvements to the look of the game, it’s just got even more important that you know how to use No Man’s Sky’s Photo Mode properly.
So if you have never dabbled before, or just need a refresher on how to to pull off great screenshots, look no further.
How to use Photo Mode in NMS
We didn’t get a Photo Mode in No Man’s Sky until we got the Pathfinder update in March 2017, but immediately it became clear that we could take some spectacular images with a little imagination using the tools that Hello Games had given us.
Photo Mode allows the game to pause while you move the camera around to get the optimum position for your shot. You can also change the time of day of the shot so you can capture Golden Hour or even the stars and moons in the sky.
You also have the option to add a Portal Address to the screenshot to identify later what planet it was taken on. Note though if you use the Photo Mode to actually take the image here you won’t get the Portal Address on it, you need to use your normal screen capture for this which is obviously a weird buggy, oversight.

To enter Photo Mode bring up the quick menu (X on PC) and select the camera. This will pause the game and bring up a control box.
From here you can switch between two tabs – Scene and Lens
Scene Tab
From here you can change the following aspects of your scene.

Time of Day
Fog Density
Cloud Level (surface only)
Vignette
Bloom
Screen Filter

Lens Tab
Switching to the Lens tab gives access to the following controls

Field of View
Depth of Field
Focal Point
Focal Range

By playing around with all of these controls you should be able to get the perfect look for your shot. You can also move the camera around (and quite a large distance away from your subject) and alter the tilt for that extra arty shot.
Applying a filter
If you have ever used Instagram or just about any Photo app you will know how much a filter can change your shot. No Man’s Sky comes with 24 filters that can be applied, some are better than others but flick through them all to find your favorite.
Here are a few of our faves:

Default
Pikisi
Phono
Revisti
Vintage

Feel free to tag us in your best screenshots on X.
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No Man’s Sky Worlds Part 1 – Patch notes and highlights for the game’s massive update

No Man’s Sky World’s (Part 1) is a huge update, not only to content and expeditions but just the way the game feels. New weather systems, and cloud and water effects make NMS feel more alive than it ever has, and it used to feel as though you were on alien planets at times anyway.
These new effects that have come into play are a game changer – although I will admit, it hit my frame rate and caused more than a little stuttering when I tried it out with my save game from a couple of years ago. This will need more investigation but with the increased tech hit, I may need to tweak my settings south a little.
No Man’s Sky Worlds Part 1 – Patch v5 highlights
The patch notes are huge and you can read them all here if you have the time, but we have plucked the main highlights around what makes the game so different now. There is rarely exciting stuff in patch notes, but some of the things in here are certainly exciting if you are a No Man’s Sky fanatic.
SKY AND CLOUD RENDERING

The atmospheric and volumetric cloud rendering system has been completely rewritten for vastly increased detail and definition.
Planets now exhibit a greater range of cloud coverage: over time; from planet-to-planet; and in response to weather conditions.
Planets with rain will no longer use the ambient rain effect when cloud coverage is insufficient.
Daytime sky colours are now significantly more varied.
Night-time ambient lighting is no longer always blue, and can vary according to the planet’s natural environment.
Night-time darkness levels now vary as the night progresses.
Night-time darkness now varies from planet-to-planet, with some being significantly darker than others.

WATER RENDERING
Water rendering has been completely overhauled, and now uses a mesh-based system that allows for true wave and foam generation.

Water conditions vary over time in response to both local weather and the depth of the water at any particular location, producing effects from stormy seas and huge ocean swells to tranquil still ponds.
Water now reflects the sun and features ambient planetary reflections for dramatically increased visual quality.
Water colour variety has been significantly increased.
Base parts with glass now accurately render the water conditions outside.
Sealed underwater base parts will no longer “leak” water into the base.
Ships now leave splashes and trails in the water when flying low.
Underwater jetpack effects have been significantly improved.
Swimming effects have been significantly improved.
Starships can now be fitted with aquatic landing jets, allowing them to land or be summoned just above the surface of the ocean.
A biological equivalent of this technology has been added for living ships.

GENERAL ENGINE IMPROVEMENTS

The shadow-rendering system has been reworked to take advantage of screenspace shadowing techniques, resulting in more richly lit planets and more accurate and more detailed shadows.
The rendering of planetary objects such as trees, rocks, and grass has been rewritten and moved to a more modern GPU-based system, allowing for more objects at a better performance.
Distant planetary objects now look significantly more detailed and realistic.
Terrain generation has been rewritten to incorporate dual marching cubes voxel meshing, which reduces vertex count, increases terrain generation speed, improves framerate and saves significant amounts of memory.
The component system has been reworked for increased speed and improved memory usage.
Networking systems have been improved for reduced bandwidth usage.
Significant memory and performance optimisations have been made across the entire game, particularly in metadata usage, texture streaming, LOD generation and procedural mesh generation.

PLANETARY VARIETY

Planetary variety and diversity has been increased all across the universe.
New frozen, lush, desert, scorched, radioactive and toxic worlds await discovery and exploration.
Underlying terrain shapes have not been reset and existing planetary bases will not be moved.
The chance of a world having ancient bones or salvageable scrap has been increased.
Worlds with salvageable scrap occasionally feature additional rusted remnants to collect.

ENVIRONMENTAL EFFECTS

The wind simulation has been reworked to bring planets to life and provide a consistent effect across each world, moving trees and leaves, smoke effects, rain, fog, and snow all in a unified system.
Fogging and particle systems have been improved for increased fidelity and better performance.
All ambient planetary environment effects have been totally reworked.
Storm effects have been completely overhauled.
Planets can now have a range of additional atmospheric effects that match their ambient weather and hazard conditions.
The visual effects for the jetpack have been overhauled.
The visual effects for storm crystals have been reworked and improved.
Footstep effect colouring has been improved.
Fixed an issue that caused starship contrails to display a low speed.
CREATURES
A new type of procedurally-generated arthropod-style creature has been added and may appear on any world.
New types of procedurally-generated plant/animal hybrids have been added and may appear on any world.
New types of procedurally-generated synthetic constructs can now be found on selected worlds…
A new type of hostile creature has been added – the Brood Mother.
Some worlds have become infested with the Vile Brood. On such worlds, players can now find juicy grubs. Structurally harming these grubs will summon the Brood
Mother to project their young…
A new multiplayer mission has been added to the Nexus to find and destroy the vile brood.
Players who defeat brood mothers in combat may earn a variety of new titles and insectoid-themed helmet customisation options.
Over 40 new cooking recipes have been added, making use of products harvested from new creatures.
Biological horrors now drop cookable meat when killed.
When under AI pilot control, the Minotaur will now target and exterminate biological horrors.
The camera shake generated by the footsteps of colossal creatures has been reduced.
The “boss battle” style UI used when fighting capital ships is now also used when fighting Sentinel Walkers and the Vessel of Many Mouths, giving extra details about their health and status.
The Vessel of Many Mouths has been given additional ranged attacks, increasing the challenge of their encounter.
Fixed an issue that prevented the acquisition of worm-cult story documents from the titan worm’s vile spawn.

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OpenAI Slashes the Cost of Using Its AI With a “Mini” Model

With competing models—including many free ones—flooding the market, OpenAI is announcing a cheaper way to use its AI.

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Carlos Espina is a One-Man Telemundo on TikTok

Carlos Espina is among a new kind of social media personalities whom politicians, especially those in the Biden White House, view as modern-day broadcasters.

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Ford’s EV plans are in flux once again as it invests $3B into its biggest trucks

Ford is still pushing forward on electrification, notably by increasing hybrid options.
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OpenAI unveils GPT-4o mini, a small AI model powering ChatGPT

OpenAI introduced GPT-4o mini on Thursday, its latest small AI model. The company says GPT-4o mini, which is cheaper and faster than OpenAI’s current cutting edge AI models, is being released for developers, as well as through the ChatGPT web and mobile app for consumers starting today. Enterprise users will gain access next week. The […]
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Amazon Prime Day drives U.S. online sales to record $14.2 billion

Consumer electronics and back-to-school products were among the top categories.

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OpenAI debuts mini version of its most powerful model yet

OpenAI on Thursday launched a new AI model, “GPT-4o mini,” the artificial intelligence startup’s latest effort to expand use of its popular chatbot.

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Amazon Prime Day 2024 sales hit record $14.2 billion

Amazon’s Prime Day event clocked record sales this year, as U.S. consumers spent $14.2 billion across July 16 and 17, according to Adobe Analytics. This marks an 11% jump from last year’s $12.7 billion total. Buyers spent $7.2 billion on day one of the 2024 online event, up 11.2% from a year prior. Adobe Analytics […]
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